Onimusha: Way of the Sword — How Long to Beat
Updated
Short answer
Rushing the main story takes about 20 hours. Playing at a normal pace with some exploration lands around 25 hours, and a fairly complete single playthrough is roughly 33 hours.
If you want everything, including items tied to New Game Plus and Carnage difficulty, plan for 60 hours or more across two runs. One reviewer finished in about 35 hours while doing a large amount of side content, which shows how much personal play style moves the number.
- Main story
- About 20 hours
- Main + normal exploration
- About 25 hours
- Thorough single run
- About 33 hours
- Completionist
- 60+ hours, two runs likely
- Reviewer playthrough
- About 35 hours with heavy side content
- Official figure
- None published by Capcom
Where these numbers come from
VGC published tiered estimates alongside a full chapter list: roughly 20 hours for the main story, about 25 on average, around 33 for a fairly complete single playthrough and 60 or more hours for full completion. These are third-party measurements, not Capcom figures.
Capcom has not published an official completion time on its site or store pages. Anyone quoting a precise official length is extrapolating.
What pushes you past 30 hours
PC Gamer reported about 35 hours while completing a substantial share of the side content. Exploration, optional challenges and collectibles are the main variables, not the length of the critical path.
The game is not purely combat, either. Official overviews show exploration, puzzles and character progression between fights, all of which absorb time that a pure story estimate does not account for.
Why completion needs two playthroughs
Some unlocks are tied to Carnage difficulty, which only becomes available after you finish the game once. That structure is what turns a 33-hour completion run into a 60-hour completionist target.
New Game Plus exists and pairs with Carnage for the second run, so the extra time is a faster replay rather than a full-price repeat of the first playthrough.
How difficulty affects your time
You choose between Story and Action on a first playthrough. Story is gentler for players new to deflect-heavy combat, which usually means fewer retries and a shorter clock.
Skill with the defensive systems matters more than the difficulty label. Once deflect, parry and Issen timing become reliable, fights that cost several attempts early collapse into short exchanges.
Planning your first run
If you have limited time, aim at the 20 to 25 hour band: follow the main path, take side content only when it is directly on your route, and leave collectibles for a second run.
If you want the fullest single pass, budget 33 hours and treat exploration as part of the experience rather than a checklist. The chapter list in the VGC guide is useful for pacing sessions.
Treat any single number with caution
No completion estimate applies to everyone. Difficulty setting, familiarity with parry-based combat, how much side content you clear and how often you re-fight bosses all change the total substantially.
Use the tiers as a planning range, not a promise. The most useful framing for a first-time player is simple: about 20 hours if you push, 25 to 35 if you explore.
What each tier actually means
The roughly 20-hour figure assumes you follow the main path and skip most optional content. It is the realistic minimum for a player who already understands the combat.
The 25-hour figure is the ordinary experience: main story plus the exploration you naturally do along the way, without hunting deliberately for collectibles.
The 33-hour figure covers a thorough single run — most side content and exploration, but not the items gated behind a second playthrough at Carnage difficulty.
Comparing it to reviewers
PC Gamer reported about 35 hours while completing a large share of side content, and TechRadar spent roughly 30 hours with the game. Both sit inside the 25 to 35 hour band that the tiered estimates describe.
Reviewers also play differently from most players: they replay sections, test systems and take notes. Their times are useful as a sanity check rather than as a target.
The consistency across those independent numbers is the encouraging part. Nobody credible reports a 10-hour campaign or a 100-hour one.
How to budget your sessions
VGC published a full chapter list alongside its estimates, which is the most practical tool for planning sessions around natural stopping points.
Boss encounters are the least predictable part of any schedule. A fight that takes one attempt for one player takes six for another, and the game has 18 main boss fights by the most reliable third-party count.
If you are on a deadline, play on Story difficulty and skip optional content. If you are not, let exploration run — the atmosphere is one of the parts reviews praise most.
What fills the hours besides fighting
Official overview footage shows exploration, puzzle solving and character progression alongside combat, so a completion time is not simply a measure of how many enemies you defeat. Corrupted historic landmarks are places to search, not just arenas.
Progression takes time as well. Absorbing souls, improving abilities and preparing for the next duel are all activities that sit between story beats and stretch a 20-hour critical path into a 25 to 33 hour experience.
None of that is optional busywork by design, though reviews do criticise the volume of side content in the middle of the campaign. How much of it you engage with is the single biggest variable in your total.
A realistic answer for most players
If someone asks how long the game is, 25 hours is the fairest single number. It matches the average estimate, sits inside the range reviewers reported, and assumes normal exploration rather than a speedrun or a completion hunt.
Use 20 hours only if you intend to push the main story, and 60 or more only if you plan to finish everything across two runs including Carnage-gated items.
How the estimates were produced
The tiered figures come from a VGC guide published alongside a full chapter list, which is the kind of source that tracks time across a structured playthrough rather than sampling a few sessions. Reviewer times from PC Gamer and TechRadar sit inside the same range.
Capcom publishes no official completion time, and neither the game site nor the store pages offer one. Every number on this page is third-party and is labelled as such.
If you want to check them yourself, note your own clock at the end of each chapter. Personal pace varies far more than the difference between any two published estimates.